knights of legend } { character sheet
Nov. 19th, 2017 05:35 pmLAUREL LANCE Amnesiac | |||||||
Level 13 | |||||||
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Dedicated Hero 3 Investigator 4 Street Warrior 6 Hit Points: 85 ( --- ) Action Points: 137 | Strength 9 (-1) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 13 (+1) Wisdom 17 (+3) Charisma 13 (+1) |
Human Female 31 5'7" 130 lbs. Hazel Eyes Blond Hair |
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STATS | |||||||
SAVING THROWS | |||||||
Mod | Base | Ability Score | Misc. Mods | ||||
Defense | 19 | = | 10 | + | 2 (dexterity) | + | +2 (dedicated hero) +2 (investigator) +3 (street warrior) |
Initiative | 06 | = | 00 | + | 2 (dexterity) | + | +4 (improved initiative) |
Fortitude Save | 10 | = | 2 (dedicated hero) 1 (investigator) 5 (street warrior) | + | 2 (constitution) | + | 0 |
Reflex Save | 07 | = | 1 (dedicated hero) 2 (investigator) 2 (street warrior) | + | 2 (dexterity) | + | 0 |
Will Save | 09 | = | 2 (dedicated hero) 2 (investigator) 2 (street warrior) | + | 3 (wisdom) | + | 0 |
Attack (Unarmed) | 16/11/6 | = | 2 (dedicated hero) 3 (investigator) 6 (street warrior) | + | 2 (dexterity) (weapon finesse) | + | +1 (brawl) +2 (improved brawl) |
Attack (Melee) | 10/5/0 | = | 2 (dedicated hero) 3 (investigator) 6 (street warrior) | + | -1 (strength) | + | 0 |
Attack (Ranged) | 13/8/3 | = | 2 (dedicated hero) 3 (investigator) 6 (street warrior) | + | 2 (dexterity) | + | 0 |
Attack (Excalibur) | 14/9/4 | = | 2 (dedicated hero) 3 (investigator) 6 (street warrior) | + | 2 (dexterity) | + | +1 (magic weapon) |
Attack (baton) | 13/8/3 | = | 2 (dedicated hero) 3 (investigator) 6 (street warrior) | + | 2 (dexterity) (weapon finesse) | + | 0 |
Damage Roll | Critical | Attack Range | |||||
Unarmed Attack | 1d8-1 1d8 (improved brawl) -1 (strength) 1d4 (streetfighting) +2 (improved streetfighting) | n/a | 0ft | ||||
Excalibur | 2d6+1 | 20/x2 | 40ft | ||||
Baton | 1d6-1 1d4 (streetfighting) +2 (improved streetfighting) | 19-20 | n/a | ||||
TALENTS & FEATS | |||||||
Combat ReflexesThe maximum number of attacks of opportunity the character may make each round is equal to the character’s Dex modifier +1. The character can still only make one attack of opportunity on a single opponent. With this feat, the character may also make attacks of opportunity when flat-footed. | |||||||
DeceptiveYou get a +2 bonus on all Bluff and Disguise checks. | |||||||
Heroic Surge (4/day)The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level (as shown below), but never more than once per round. | |||||||
Improved InitiativeYou receive +4 to initiative rolls. | |||||||
BrawlWhen making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier. | |||||||
Improved BrawlWhen making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character's Strength modifier. | |||||||
StreetfightingOnce per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage. | |||||||
Simple Weapon ProficiencyYou can use a simple weapon. | |||||||
Weapon Finesse (Unarmed)With the selected melee weapon, the character may use his or her Dexterity modifier instead of his or her Strength modifier on attack rolls. | |||||||
Weapon Finesse (Baton)With the selected melee weapon, the character may use his or her Dexterity modifier instead of his or her Strength modifier on attack rolls. | |||||||
Wild TalentTBD | |||||||
Personal Firearms ProficiencyYou can use a firearm. | |||||||
EmpathyThe Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level. | |||||||
IntuitionThe Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to the character’s Dedicated level. | |||||||
Profile✥By making a Gather Information check (DC 15) when talking to witnesses of a crime, the Investigator compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.) | |||||||
Contact✥An Investigator of 2nd level or higher cultivates associates and informants. Each time the Investigator gains a contact, the GM should develop a supporting character to represent the contact. The player can suggest the type of contact his or her character wants to gain, but the contact must be an ordinary character, not a heroic character. | |||||||
Nonlethal Force✥At 4th level, an Investigator becomes adept at using nonlethal force to subdue an opponent. From this point on, he or she can deal nonlethal damage with a weapon that normally deals lethal damage (if he or she so chooses) without taking the normal -4 penalty on the attack roll. | |||||||
Urban Survival✥At 1st level, the Street Warrior gains a +4 competence bonus on Survival checks in urban areas, which includes the ability to follow tracks, hunt feral animals, find (or lose) individuals in urban maze, find safe places to crash, and avoid hazards peculiar to a city environment. | |||||||
Improvised Weapons✥At 2nd level, the Street Warrior becomes an expert at using improvised weapons. The Street Warrior does not take a -4 penalty on attack rolls when wielding an improvised weapon. | |||||||
Street Cred✥At 4th level, the Street Warrior adds his class level to Charisma skill checks in his home location, or in situations involving others of his chosen allegiance(s). These skills include Bluff, Diplomacy, Gather Information, and Intimidate. | |||||||
Improved Streetfighting✥The extra damage provided by the Streetfighting feat increases to 1d4+2. | |||||||
Improved Streetfighting✹You can draw a weapon as a free action. | |||||||
Key: | |||||||
SKILLS | |||||||
CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Craft (all) | 01 | = | 1 (intelligence) | + | +0 | + | 0 |
Gamble | 03 | = | 3 (wisdom) | + | +0 | + | 0 |
Investigate | 13 | = | 1 (intelligence) | + | +10 (start) | + | +2 (bluff) |
Knowledge (all) | 01 | = | 1 (intelligence) | + | +0 | + | 0 |
Knowledge (civics) | 09 | = | 1 (intelligence) | + | +8 (start) | + | 0 |
Knowledge (streetwise) | 07 | = | 1 (intelligence) | + | +6 (start) | + | 0 |
Listen | 13 | = | 3 (wisdom) | + | +10 (start) | + | 0 |
Sense Motive | 17 | = | 3 (wisdom) | + | +14 (start) | + | 0 |
Spot | 11 | = | 3 (wisdom) | + | +8 (start) | + | 0 |
Survival | 03 | = | 3 (wisdom) | + | +0 | + | 0 |
Treat Injury | 03 | = | 3 (wisdom) | + | +0 | + | 0 |
Bluff | 11 | = | 1 (charisma) | + | +8 (start) | + | +2 (deceptive) |
Computer Use | 01 | = | 1 (intelligence) | + | +0 | + | 0 |
Disable Device | 02 | = | 2 (dexterity) | + | +0 | + | 0 |
Drive | 02 | = | 2 (dexterity) | + | +0 | + | 0 |
Forgery | 01 | = | 1 (intelligence) | + | +0 | + | 0 |
Gather Information | 10 | = | 1 (charisma) | + | +8 (start) | + | +1 (law enforcement) |
Intimidate | 03 | = | 1 (charisma) | + | +0 | + | +1 (bluff) |
Research | 01 | = | 1 (intelligence) | + | +0 | + | 0 |
Search | 01 | = | 1 (intelligence) | + | +0 | + | 0 |
Diplomacy | 14 | = | 1 (charisma) | + | +8 (start) | + | +2 (bluff) +1 (law enforcement) +2 (sense motive) +2 (deceptive) |
Hide | 10 | = | 2 (dexterity) | + | +8 (start) | + | 0 |
Jump | -1 | = | -1 (strength) | + | +0 | + | 0 |
Move Silently | 10 | = | 2 (dexterity) | + | +8 (start) | + | 0 |
CROSS-CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Climb | -1 | = | -1 (strength) | + | +0 | + | 0 |
Concentration | 02 | = | 2 (constitution) | + | +0 | + | 0 |
Disguise | 03 | = | 2 (charisma) | + | +0 | + | +2 (deceptive) |
Perform (all) | 01 | = | 1 (charisma) | + | +0 | + | 0 |
Swim | -1 | = | -1 (strength) | + | +0 | + | 0 |
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